top of page
Video Game Controller

About Matthew Wong

Explore My Work

Fist of Frames

Status

Released

Genre

Fighting, Strategy

Platforms

WEBGL, PC

Engine

Unity

Description

A Strategic Fighting game with synchronous turns.

My Role

Solo Dev

Retrospective Devlog

badge-color.png
Chaotic Battledrome Simulator

Status

Released

Genre

Simulation

Platforms

VR, PC

Engine

Unity

Description

Chaotic BattleDrome Simulator that can be played with mouse controls or VR physics controls. 

My Role

Solo Dev

badge-color.png
VR Self-Defense Training

Status

Released

Genre

Simulation

Platforms

VR

Engine

Unity

Description

BTech Practicum Project
VR game made with the goal to teach the player how to defend themselves physically through gameplay. 

My Role

Solo Dev

GitHub-logo.png
Rope Explorer

Status

Released

Genre

Action

Platforms

Android

Engine

Unity

Description

See how long you survive in this endless rope swinging action game.

Made in partnership with Hank Lo and Vincent Huang under the name EiNR. 

My Role

Game Design & Programmer

google-play-badge.png
Carom

Status

Released

Genre

Rhythm

Platforms

Android

Engine

Unity

Description

Using the music on your phone, block projectiles to the beat.

Made in partnership with Hank Lo and Vincent Huang under the name EiNR. 

My Role

Game Design & Programmer

google-play-badge.png
DSC_4952.jpg

Professional History

My Experience

Associate Quality Designer - EA

Feb 2024 - Present

Associate Quality Designer on EA's Frostbite - Editor Framework embedded team. Providing support, test coverage, and triaging issues for the development team. Creating and maintaining manual tests new and legacy features within the Editor Framework domain. 

QA Specialist 3 - Keywords Studios

Feb 2020 - Feb 2024

Member of the EA's Frostbite engine - Central Quality Assurance (CQA) team. I test and have knowledge of all domains of the Frostbite engine, specializing in the Editor Framework domain, and act as the point of contact for the team. I run and maintain manual test cases while improving onboarding processes in the greater Frostbite team. Additionally, I report and document issues that are found to ensure that the proper development teams are aware of them.

Taekwondo Instructor - Wu's Taekwondo School

Mar 2012 - Apr 2021

As the head instructor of the Sunday instructor team, I structure class materials around the improvement of student techniques and ensure that safety is of the utmost priority for my fellow instructors and students. I have mentored 15+ new instructors and have provided insight and feedback in order to improve their teaching and communication skills with students.

Bachelor's Degree of Technology - BCIT

Sep 2016 - Jan 2019

Graduated with distinction from the Games Development option. Notable courses include Artificial Intelligence, Games Programming, and Physics for Games Development.
Multiple group projects where Agile/Scrum methodologies were used for scope management and to ensure the distribution of tasks was accountable. Created a C++ game engine, and used said game engine to create game projects.
Final Practicum project for this program was a VR Self-Defense Serious Game, made with the Unity game engine, with the goal to teach Self-Defense techniques to the player. This project was inspired by my experience as a Taekwondo instructor.

Computer Systems Technology Diploma - BCIT

Sep 2014 - May 2016

Graduated with distinction from the Digital Processing option. Notable courses include Object-oriented programming, Operating Systems, Algorithms, and Computer graphics. In this program, we were taught how to code in multiple languages such as C#, C++, C, and Java. 
In the Digital Processing option, some notable projects that we created were an Image Morpher Android app. and an Audio Wave Analyzer windows application.

bottom of page